Text adventure way way back in time:- Look at... the workman.- Use... the flap opening spell ...the leather cord.- Take... the key.- Look at... the library.- Take... the roofing paper.- Talk to... the old books. Rémi agrees that Wilbur should build a golem to serve as the Arch Mage's bodyguard.Rémi left his glass. Split the coconut with the sword in the stone to get shell with coconut milk in it. Leave the pub. Classroom:Maybe he shouldn't have done magic? This is a very detailed walkthrough supplement that contains everything you need to know to acquire the platinum trophy for The Book of Unwritten Tales 2 in the most efficient manner possible. The Book of Unwritten Tales 2 is a comedy [2] point-and-click adventure video game [3] [4] created by the German developer King Art Games. (It's the hat from the Time Travel book - it'll distinguish you from the doppelganger)Look at the desk. He says it has alcohol in it.Open your inventory (), and select chocolate wrapped in blue, and then chocolate wrapped in red to swap the chocolates.Select the chocolate wrapped in blue (contains the red wrapped chocolate), and give Zloff the chocolate. Try to take the notebook.Open your inventory () and select the tasty pet food. You get a capricious wand.Look at the magic ball and use it to talk to Master Markus. Learn you need smoke to calm the bees (he won't smoke until he's fixed the sick flower). This may take a turn or two to get used to, but it's not difficult. The Book of Unwritten Tales 2 PlayStation 4 Android iOS (iPhone/iPad) Linux Macintosh Nintendo Switch PC PlayStation 3 Wii U Xbox 360 Xbox One Log In to add custom notes to this or … Open your inventory () and use the magic slate to learn how to build a golem. 2. Nate will automatically put the lid on the barrel and trap the bird.Inspect the crate to the right of the barrel. Entrance Hall:Choose all of the options in the conversation with the Arch-Mage.. and a rat? We need to record Bloch saying 4, 60, 9, 41.Enter the classroom. Look at the figurine.Look at the knitted hat (x2) on the couch.Look at the picture on the easel and see the other pictures of your friends.Look at the mirror, and the jewellery box.Talk to Cheep-cheep.Enter the balcony. View all the Achievements here You have a conversation with it.Leave the classroom and go right to go to the staff room (on the far right). Look at the bedroom curtain and have Timmy pull out a thread.Open your inventory () and select the hook shaped bone. Gate:Talk to Eks. The willow is not happy anymore. You get magic pisspot.Knock on the hatch of the protester's barricade. Scare the bush. Chez l'Ogre:Open your inventory (), use the magic pisspot and attach the legs to the golem, repeat for the fired golem head and stone arms. Get an old class photo. Get 9.- Ask about the old class photo. Upper Town Gate:Look at the boy playing by the gate and talk to him. - Ask about the fireplace map concerning the Fireplace Travel Network.Open your inventory () and select the bad tempered kobold. The Book of Unwritten Tales 2 Switch to the previous item image Switch to the next item image Item Details Condition: Like New Description Verkaufe das oben genannte Spiel für die Xbox one . Bye! Unfortunately the controls are quite terrible, and the symbols will try to flee your cursor. Get Timmy to make a grappling hook.Have Timmy climb onto the desk.Look at the ruler. Chez l'Ogre:Open your inventory () and select the chocolate wrapped in red. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. However unlikely they may seem. Pick a few green Metus fruit.Look at the bee's nest. The Book of Unwritten Tales 2 (Video Game 2015) cast and crew credits, including actors, actresses, directors, writers and more. Wilbur used reverse psychology to get sticky troll snot. Wilbur invites him to sleep in his room but he can't go to the upper town. Take the oil lamp floating at the top left. No joy.Talk to Eks again. Lower Town Barricade:Look at the bucket of water (melted by the heat) beside the fireplace.Open your inventory (), and select the small glass, and fill the glass with water. Bill does not pay taxes. Two left.Pull the right lever to open the bottom window. (And blue if unripe). - Ask about honey. This walkthrough is the property of TrueAchievements.com. They want the hand signal now. Reviews Review policy and info. - Ask about how the magic mirror (and the other stuff if you're curious). Climb up to the balcony and go into the palace. Wilbur reads the empty box and realizes the food should have been soaked before feeding.Look at the water bowl. Look at the kobold.Look at the book on the podium. One of the symbols starts to glow.Open your inventory () and select the jug. Inside the palace:A drunken Nate talks to a drunken Red Pirate. Take the blanket off the barrel.Take the lid off the barrel.Open your inventory () and select the stained cloth. You can remove it in your inventory. One left.Go to the classroom. Wilbur tells Shieldhand through the gate about the delivered mark barrel. Well this explains the pink. Cheep-cheep flies around, takes the pot of gold, and flies out to the Hippogriff stud at Blue Mountain.Go into the garden.See Cheep-cheep fly back with a box. NOTE: they sent the prisoner a *cake*.Enter the pub. The Book of Unwritten Tales is a 2011 point-and-click adventure game from King Art with a great storyline and tongue-in-cheek dialog. Wilbur takes Timmy with him to help. Classroom:Search the shelves to the left of the blackboard. Lean the mirror up against the figurine in front of the musical box. This guide will focus on using as few story spoilers as possible but this is a step-by-step playthrough and some of these steps will inherently contain various degrees of spoiler information. Lower Town Barricade:Talk to to Timmy again on the railing. This is a very detailed walkthrough supplement that contains everything you need to know to acquire the platinum trophy for The Book of Unwritten Tales 2 in the most efficient manner possible. Learn about the protesters. Recommended Posts. # THQNordic # TheBookOfUnwrittenTales # BOUT2 The Book of Unwritten Tales Owl, worm and rat. It is a very simple, straightforward game. Select a location and be there.Open your inventory () and use the postcard. Entrance Hall:There are three kobolds left. The book thinks that time travel can be done without magic. Library:Talk to the books on top of Wilbur. Climb up the rock face. Follow the instructions whilst viewing the credits. Timmy unlocks the shackles.Take the magic wand from the floor.Leave the classroom and talk to Anton Shieldhand, show him your "invitation" and go to warn the Arch Mage. *ew*Open your inventory () and examine () the loose pages to see there is one page still missing.Look at the drawer. Balcony:Take a few sunflower seeds.Climb down into the garden (bottom right). Pour the water into the bowl. Try to take the key. Wilbur wants to find out what is wrong.Look at the note in the mouth of the bear rug on the floor a the front of the screen and get a fire spell.Look at the doily from the box right of the bear rug and take it.Look at the drawer of the desk to see that it is empty.Look at the books on the shelves by the desk and then speak to the books.Look at the books on the upper shelves.Look at the wall that looks like a door.Look at the desk (x2) to get a close up of the desk.Look at the jellyglowfish that is the source of light at the top left.Look at the sheet of paper in the bottom right.Look at the broken book and get another loose page. This is a very detailed walkthrough supplement that contains everything you need to know to acquire the platinum trophy for The Book of Unwritten Tales 2 in the most efficient manner possible. Question for The Book of Unwritten Tales 2. Put firewood in the fireplace and Bloch stops Wilbur from using the school's property. Balcony: Look at the telescope (x3).Look at the sunflowers and take a few sunflower seeds.Go into the palace. Staff Room:You tell the Headmaster you have completed all the tasks. Join Wilbur, Ivo, Nate and Critter in another classic point-and-click adventure in the wicked world of Aventásia. Ivo wears it. Get glass with 2cl of water in it.Use the postcard to jump to the mage school and enter the classroom. CASE 2: If Wupperman says no to Colour#1 AND Colour#2, then ask, Is it Colour#3 (if NO, then obviously it's Colour#4). Talk to the prisoner, Mr. X. Library:Talk to Cheep-cheep about the pot of gold. Enter the library via the new door.Look at the book on the left bookshelf, it's the Laws of Aventasia. 1. He wants the artefact from the last game.Nate will start a fight with the bounty hunter on the way out. Read more. He shoots down a coconut from the tree. Garden:Open your inventory () and select Arbor's rod, then fish in the pond again until you catch a red herring (I got this first time, but it may be random).Look at the pond again, there may be something in there that could prove useful.Open your inventory () and select Arbor's rod, then fish in the pond until you get a Master Angler's hat (it is random which level you get it at). The Book of Unwritten Tales 2. The Book of Unwritten Tales 2 (PC): Amazon.co.uk: PC & Video Games Select Your Cookie Preferences We use cookies and similar tools to enhance your shopping experience, to provide our services, understand how customers use our services so we can make improvements, and display ads. The Book of Unwritten Tales 2 is out now on Nintendo Switch, digitally and physically. Staff Room:Talk to Bloch about tasks and the library. Gate:Talk to the town guard. Find anything you think is wrong with this walkthrough? Chez l'Ogre:Talk to Zloff and then Blout.Look at the reporter drinking at the table on the left, and talk to him. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY. Close the windows again.Look at the sheet of paper in the corner to the left of the staircase to get another loose page.Look at the two kobolds at the top of the stairs.Look at the boards on the stairs and get dry boards.Go to the classroom (on the right behind the stairs). Open your inventory () and select the jug with water from the waterfall. Wilbur agrees to build one and give it to them after he uses it to guard the Arch Mage and fix the school.Look at the golem and see that it is a torso. (“KitKat”) and 1 GB RAM. Use the book to lure the kobold into a trap.Talk to the captive kobold. No, but it can also record and playback voices. Get stone arms.Use the postcard to jump to Chez l'Ogre. The Book of Unwritten Tales is a point-and-click adventure video game series created by King Art Games. Reverse psychology makes Shieldhand promise to give the key to the gate to Wilbur. See the shackles key on the podium-desk. Get torn-out note and Adventurous Timmy.Use the postcard to jump to the gate (to visit the bakery). Respect is earned. Sadly, they succeeded only in making both aspects tepid and That takes care of the cobwebs.Go into the entrance hall and enter the library. Collapse. Genres:Adventure. Try again (x2). Learn that they are going to split the lamp's wishes: one for the hunter, one for Nate and one to sell to the highest bidder. 3. It's smart, funny, [and] well-crafted and has tons of heart." The kobold sitting on the banister lands on the back of the troll. Classroom:Look at the kobold to take the fairy tale book.Open your inventory () and select the tacky book of fairy tales. Open your inventory () and select the (trumpet) flower. Garden:Go to the magic mirror. Wilbur starts to read and then exits the library through the door left of the entrance hall stairs. Write down the golem spell.Use the postcard to jump to Chez l'Ogre. Platforms. Garden:Talk to Arbor. *).Look at the spade and take it.Look at the flowers.Look at the Metus bush. Sic the kobold on Headmaster Bloch. Entrance Hall:Look at the front door on the left.Open your inventory () and select the old coins. The repaired book wants Wilbur to continue to read. You can use the clay to strengthen the barricade with clay.- Wilbur shows the jacket badge to prove that he is one of them. [5] The game, a sequel to The Book of Unwritten Tales, was published by Nordic Games on 20 February 2015 [5] for Linux, Microsoft Windows and OS X. Need three jugs of water... and some mumbly stuff.- Show him the wood work book, he considers it a horror story.Look at the magic mirror (x2).Look at the symbols. The FAQ for The Book of Unwritten Tales 2 plus great forums and game help. Está la Lupa-Examinar, Mano-Coger, Puerta-Cambiar de escenario, Bocadillo-Hablar. It leaves the library after finding out about time travel.Talk to the books by fireplace to reminisce about the past. Use the weight with... set the weight on the scales.Open your inventory (), and examine () the chocolate without alcohol in inventory to see that it is 2 Seastone ounces. A few years have passed since our … Take the bowl full of water. Show the bounty hunter the recipe. - The golem's body needs a torso, strong arms and strong legs. That was the last of the powder. Timmy stands at the end of the ruler. TRACK | REPORT. The book wants Ivo to make a potion, or it could be Lupus. Find anything you think is wrong with this walkthrough? Jetty:Go to the jetty. Then select () and Read the entry about Lovelilys and then go back to the library.Go into the bedroom through the stairs under the dragon head. The Book of Unwritten Tales 2 is a reminder that while Telltale may have usurped the adventure genre, great traditional point-and-clicks can still be made. Ask her for a bit of the moon water, tell her you want to make a beauty potion. Repeat as needed.Leave the classroom and go to the staff room. Scroll down to see all of the Q&A, or use the box below to add your own. Back now, broom into the closet! Review. - The floors are swept and the kobolds have been removed. Part of it is covering the waterfall.Open your inventory () and select the book about carpentry. By 72 o'clock :)See a file cabinet in front of Bloch's desk. From the very outset, The Book of Unwritten Tales 2 sets itself up as a comedy that flits between more traditional genres of comedy, while also dipping its toes into darker fare at times. Main Square:Look at the hopping crate beside Bill and open it. Talk to Bill the trader. There is a section where you are in a school and you need to light a piece of paper and bring it to another room to start a fire in a fireplace. In every other way apart from its modern visuals, it feels very much like a point-and-click adventure game of old. View all the Achievements here It is too big and covers his eyes.The bounty hunter laser cuts the glass dome of the lamp. Then they are glued together using paste, glue or troll snot. Have Timmy move the ruler.Let Timmy take the key.Open your inventory () and select the heavy skull. Jetty:Look at the bitt (stone stand) to the left of the barrel with a strange bird on it. A lengthy game providing many hours of play, it often provides an interesting feature of playing multiple characters. Staff Room:Open your inventory () and select the lit strip of paper, and light the fireplace.Open your inventory () and select the fireplace travel powder and throw the transport powder into the flames.Look at the fires.Enter the fire. Look at the box.Open the box and see a small pink hippogriff.Look at the box. For The Book of Unwritten Tales on the PC, Guide and Walkthrough by The Madman 13h. Ask about the chisel, say you need to know what kind of hammer. Show the troll the doily. Get old coins from the chest.Look at the diagram on the board to the right of the exit.Look at the plant(s) around the column (x3). Get clay. It also tries to take Wilbur. The Book of Unwritten Tales 2 is full of puzzles, references to other fantasy series and games, and has solid writing from creators of multiple other similar successful adventures. The Book of Unwritten Tales (рус. Walkthrough by MaGtRo October 2011 . Select the green Metus fruit (Put the fruit in the bowl), the red herring (Put the herring into the bowl) and the sweet honey (Pour the honey into the bowl).Open your inventory () and select the fist-sized stone and pound the ingredients. It will release the green stinky gas.Open your inventory () and select the practical bellows. Library:Look at the books on the hearth and talk to them to learn that the books woke up from sleep and remember the contents of their books. He doesn't want to talk about golems. Throne Room:Talk to the queen. 4.7. Look around in this graphic-text adventure.Look at the tool box and open it. He recommends you just do some magic.Enter the classroom. Have Timmy climb down into the sewage system. At the crane area, overhear the discussion between Bill and Shieldhand. Do this 4 times in total until your fishing skill is 4.Go to the library. Outside the palace:Nate will talk to the bounty hunter. Take some salt from the pan to get pile of sea salt.Open your inventory () select the shell with coconut milk in it and pour the coconut milk into the glass with peppermint.Select the pile of sea salt and pour salt into the glass.Shake the hangover healer (in your inventory ). Chez l'Ogre:Look at the golem.Open your inventory (), and select the golem spell. Welcome back to the world of The Book of Unwritten Tales, a point-and-click adventure game that does everything it can to be funny. Read the roll book. Search the file cabinet to read the files on the students and employees in the school.Select A-E and check the Albert Allerdyce file. See the pisspot hiding behind the rubbish. CASE 2: If Wupperman says no to Colour#1 AND Colour#2, then ask, Is it Colour#3 (if NO, then obviously it's Colour#4). In pride of place is a trophy for a broom ball tournament.Look at the clock above the fireplace.Look at the diagram (x3) on the right of the fireplace to learn about the Fireplace Travel Network, it shows which fireplaces are connected, the staff room fireplace is connected to the library fireplace. The golem follows Wilbur to the Mage School. Lower Town Barricade: Knock on hatch and do the secret sign. Shieldhand gives you a piece of white chalk to mark the barrel.Go up to the main square. 29.46% Uncommon: Stop the drop Survive the fall 90.32% Common: Story. Pour the Hangover Healer down Nate's throat. I think this is a scene from Scrubs.While the troll is checking the door, open your inventory () and select the open spell. This walkthrough and any content included may not be reproduced without written permission. One droplet has a line under it, another has line above it and the third has a circle around it. It grabs a flying kobold. The book left a stylish paper hat for Wilbur. Give Zloff the chocolate. Magic the keyring off his belt.Take the keyring.Go to the staff room. Give Fridolin something to drink. Library:Talk to Cheep-cheep and give him the magic seeds. Tell Mr. Fox about Bill and Shieldhand. Oops.Look at the skeleton in the cage.Swing over to the cage. Library:Look on the desk to zoom in.Open your inventory () and combine the sharp fishbone with the red old thread to get needle and thread.Combine the needle and thread with the loose pages to make stitched-together book pages.Select the stitched together book pages, and glue the quire into the book to get Wilbur to automatically repair the book. The gate to the town is closed. El puntero será una flecha roja a la cual se añadirán las acciones disponibles cuando la situemos sobre algún objeto/personaje. You will get moonwell water.Go down into the garden. These symbols are also in the throne room.Go up to the throne room (the door is to the right of the waterfall). Open your inventory () and select Adventurous Timmy. Get heavy skull and a hook shaped bone.Open your inventory () and put on the paper hat. It is locked.Look at the books on the shelves.Look at the books by the fireplace. Finish the cleaning tasks of the headmaster. )Look at the bellows below the diagram and take them.Look at the paper swan beside the door (very front of the screen) and take it to get another loose page.Go into the entrance hall. Entrance Hall:Disenchant the broom. Fridolin inflates. Talk to Cheep-cheep.Ride the hippogriff. Lower Town Barricade:See Timmy the little rat on the railing. Beep Boop, 2. Bedroom: Look at the shoes by the "home" rug in front of the door (x2). Lots of nods to other geeky things here :)Look at the bookshelf at the bottom of the screen to take the Almanac of Elf Medicine out, and start talking to it (choose all the conversation options). Open your inventory (), and use the magic slate to verify that you got all the numbers recorded.Use the postcard to jump to the mage school. The crane is used to lower his goods without paying bribes.Go down using the exit to the right. The Book of Unwritten Tales 2 is a point-and-click adventure game that parodies all things fantasy. You will get the loose page that was inside the shoe.Look at the ear trumpet on top of the door.Look at the package of pet food the other side of the "home" rug and and you will get tasty pet food.Look at the magic set and then open it. Take the fish skeleton and get a sharp fishbone.Look at the treasure chest and then open it. After 5 questions, Wupperman will snap out of his trance. 31 total. You will talk to Blout. The Games on Demand Version supports English, French, Italian, German and Spanish. Ask the right math problem at the first go. The glass is marked 2cl.Look at the ogre. Garden:.Take a few worms from where Arbus was originally as you pass.Talk to Arbor.- Ask him for help with the potion. Learn that it means "it doesn't really matter".Enter the school. It is hot (duh).Look at the wand beside the magic ball on the desk and take it. Open your inventory () and select the wooden drawer and throw the drawer into the fireplace.Open your inventory () and select the nibbled notepad, put paper in the fireplace.Open your inventory () and select the fire spell and light the wood with the fire spell.Open your inventory () and select the fireplace travel powder. The kobold will fly and land on the top closed window.Pull the left lever to open the top window and the kobold will be flipped to the open bottom window. Outside the palace:Open your inventory () and select the Hangover Healer recipe. The Escapist gave it all five stars and said, "If you're going to try and woo a modern gaming audience with old-fashioned gameplay, you'd better be pretty special. Try to pull the sword out of the stone.Look at the cornucopia in the pool.Look at the Red Pirate and the cloth he is holding. Then the bounty hunter will get the lamp for you. The most recent instalment in the series, The Book of Unwritten Tales 2 is a whimsical point and click adventure title developed by King Art Games. Bedroom:Look at the flower on the table to get a beautiful flower.Go to the balcony and climb down into the garden. Hmm, that may be important.Look at the compass on the right of the pirate.Look at the oil lamp under the glass at the bottom right. The pages can be sewn together to form quires. Imagine the time you want to go and you are there. Donkadonk, 4. Use the sieve in the stone chest to get a key, which of course fits the locked wooden box. Learn that you need a password and that the inn owner knows it.Look at the tool box under the "do not touch" sign, take something from the tool box and get a normal hammer.Go further down on the left. Look at the weeping willow.Look at the rainbow.Look at the end of the rainbow on the ground by the Metus bush.Open your inventory () and select the spade. This walkthrough and any content included may not be reproduced without written permission. He doesn't have a place to sleep. The Book of Unwritten Tales 2 By King Art Games Walkthrough by MaGtRo February 2015 Gameplay: This is a third person point and click game. This is a very detailed walkthrough supplement that contains everything you need to know to acquire the platinum trophy for The Book of Unwritten Tales 2 in the most efficient manner possible. Tell Bloch they're just a few old boards.

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